Signature Deer (CGA Game)

Signature Deer is a 1992 platforming game developed by David Pittsman and his colleagues who formed Signature Studios and was published by them onto ATBW Blog on May 27, 1992 using a CGA color-palette with Cyan, Magenta, White, and Black for most levels and Green, Red, Yellow, and Black for underground levels and bonus levels. There are also four worlds in this game, each with three levels and a boss due to limitations at the time, though another game based on this project was released in April of 1994 with the same name. That game was published onto ATBW Blog as well as the A64, SNES, Sega Genesis, Game Boy, Game Gear, 1D, GBC, 2D, C4, C8, A128, PS1, N64, GCN, Xbox, and GBA consoles.

Gameplay
The game centers on an anthropomorphic deer named Mr. Buck, who must save his deer wife Ms. Doe from an evil coyote. Players play six worlds, each with three sections, and the enemies in general are Drachens, Coyote scouts, and crows. Anthropomorphic sheep enemies also appear in the mountain and cloud levels.

Mr. Buck can collect berries to use as projectiles towards enemies in certain locations, and can collect coins to gain points (100 coins grants an extra life). Fruits can help the player regain health if damage is taken (the character has six hitpoints), cherries, and blueberries grant 0.5hp, apples and strawberries grant 1hp, blackberries and grapes grant 2hp, and golden apples (only in a handful of levels and often in secret areas) restore full health.