Calligraphy Bounty (Game)

Calligraphy Bounty is a platforming game published onto the ATBW C4 on May 22, 2006 by Blacc Corporation without license from Calligraphy Studios or ATBW Label Networks. It uses the same sound engine as Squirrel King, except that the game was originally designed rather than being sourced from that game. The sound engine was eventually sourced by AEG Corp in 2012 to be used for their games Telefone Pole and Guitar Player, and eventually by CKD Industries Inc in 2019 for their games Deer King and Cup King and in 2021 for Y Levi Bros., all of which are also bootleg titles.

Unlike these later titles however, Calligraphy Bounty does not directly reuse any songs from Squirrel King, but instead created custom songs from this sound engine. The throw and jump sounds however are from squirrel king directly, though the calligraphy nib has its sound effect sourced from Sega Mega Drive version of Mr. Nutz, the acorn collect sound to be exact.

The game itself was the source for three hacks, which were Yoshi's Island and Super Mario World 2, the latter of which being based on Super Mario Advance, released a week apart on November 15, 2006 and November 22, 2006 respectively, and then Paw Patrol, which was released on October 21, 2013. In Super Mario World 2, four of the game's levels were modified, while in Yoshi's Island and Paw Patrol, only two of them were modified. Unlike the original game they were sourced from except Paw Patrol, you can't change between characters in multiplayer mode in these hacks.

Gameplay
The game stars two calligraphy deer characters who walk on their hind legs. Even though Artie appears on the game's cover art, he does not appear anywhere in the game. The player either plays as Aluminum Tip or Gold Tip. The player must throw crates and fireballs at enemies and defeat bosses. There are seven levels, with each one containing three stages. In terms of gameplay, it mirrors that of Adventures of Brusky The Wedgehead on the A64 in that the characters are not able to run and the only way of defeating enemies in the game is by throwing items (particularly crates) in both of these games.

Yoshi's Island Hack
On November 15, 2006, a hack version of the game was released titled Yoshi's Island. Players can either play as Green Yoshi or Yellow Yoshi, which replace Aluminum Tip and Gold Tip respectively, though this time around you cannot change between the two characters. The game uses graphics from the GBA re-release of the game, though the Yoshi sprites are original. The first level is based on World 1 Level 7. and the second one is based on World 3 Level 1, but the two-level designs are original. Tap-Tap the red nose serves as the boss in both of these levels. Despite its overhauled appearance however, the gameplay was left unchanged and as such, Yoshi is not able to swallow enemies, throw eggs, or flutter jump like in the original games and he instead must throw crates at enemies.

Super Mario World 2 Hack
A week after Yoshi's Island was released on this system, another hack was released on November 22, 2006 titled Super Mario World 2. Four levels were modified into those form Super Mario Bros. 2 from Super Mario Advance and even uses those graphics, yet the spritesheets are original. However, the gameplay was unchanged, so this means that unlike the real Super Mario Bros. 2 game that it is based on, you cannot pick up enemies, go down pipes, go into warps, pick plants, or obtain powerups, and instead can only throw crates or squirt ink at enemies as in the game that it comes from, as well as the other two hacks of the same one.

The first four levels use the Mario World Song from Super Mario World (Squirrel King), which was released on the Sega Genesis in 1996 and ported onto the ATBW C4 in 2004, thus serving as the unofficial sequel to that game.

Paw Patrol Game Hack
On October 21, 2013, another hack version of the game was released titled Paw Patrol, where the two characters are replaced with Marshall and Chase. Marshall replaces Aluminum Tip and Chase replaces Gold Tip. The first two levels are changed to Adventure Bay; Adventure Bay Act 1 and Adventure Bay Act 2. Despite its overhauled appearance however, the gameplay was left unchanged, which means that the only way to stop enemies is to throw crates and fireballs at them. The boss in the first two levels is Mayor Humdinger.

The rest of the game was unchanged and after Adventure Bay Act 2, all of the levels and enemies the game is from are intact, and this includes Streaks, Cowdrills, Grabbers, etc., from the Calligraphy Deer Series, and the bosses from all levels past Adventure Bay Act 2 are intact.

GBA Port
The game was ported onto the Game Boy Advance on November 20, 2007, but the entire game engine including the soundtrack and sound effects was sourced from Spongebob Squarepants: Battle For Bikini Bottom, and the game is only one player. This port however is choppy and has terrible controls, and the spritesheets are in lower quality than its more well known C4 counterpart.