Cow Tiller

Cow Tiller is a 2D platforming game released on March 8, 2012 by Andrew Rozovsky for the ATBW C4 and C8 consoles, as well as the Nintendo DS and 3DS consoles, the latter of both being released a week after the former. It was also released on ATBW Blog the same day as the C4 and DS release. The game on all four consoles was published independently by Revolver Media, while the ATBW Blog version was published by the developer himself.

Gameplay
The player plays an anthropomorphic rectangular tiller which is painted white and black and possesses two cow horns, and it is forced to leave the barn to return a pair of jewels back to his home. There are eight worlds, each containing four levels followed by a mini-boss who guards one of the jewels. Most levels contain certain bonus rooms that can be discovered by firing stars at cracks, which will lead to a bonus room which range from getting more coins and lives to defeating certain enemies for a special item that can be used later on, i.e., an underwater powerup or a set of wings, all of them can be used until the boss level within the respective world.

The player can take five hits before losing a number of lives, and there are four lives total before losing. Spikes can kill the player instantly regardless of the number of hit points, and certain enemies can deflect star shot attacks.

The tiller can be pushed out to run over most enemies or climb steep grades and it can be pulled inwards to reduce space between axles and allow for easier entry to tighter spaced areas including square based elevators.

There are eight worlds, each with a boss at the end, and four levels in each world before the boss: the first one is set near the barn and recurring enemies here are anthropomorphic giant hogweeds and anthropomorphic poodles wearing red t-shirts and blue shorts. as well as piston bots, in which their arms and legs are pistons attached directly to a larger piston body. The second one is based in a cornfield, the third one is on a street beside a railway, the fourth one is an underground dungeon, the fifth one is in a sewer, the sixth one is in a garage, the seventh one is in a factory, and the eighth and final one takes place on the main villain's ship.

Most of the soundtrack in the game is based on Keygen music and the names for each one can be seen in the credits in the menu.