ATBW C4

The ATBW C4 is a 64 bit handheld video game console that was produced from 1999 to 2020. It eventually rivaled the Gameboy Advance, which in turn was 32 bit and came out two years later. The C4 uses a minidisc format which have previously been used in the Escade Prodisc from 1990 to 2008.

It's first and most successful game was Zach The Stickman Adventures, released on March 18, 1999, and it's last game was Celo Johnson Jr. Dirtbike Racing 4, released on May 7, 2020. This is the longest selling handheld that was made by ATBW in history, being even longer than the ATBW A64 and ATBW A128 systems, which were home consoles whch both had 10 inch portable tablets to play on the go and both were sold for 15 years.

The last first party game was Detective Jamal & Jaheem: License To Move, which was developed by Region Interactive and published by ATBW Interactive and was released on October 12, 2012, but the console would continue production for third party publishers not owned by ATBW, whereas ATBW would focus on the ATBW C8 and A4ATBW game systems from 2007 and 2009 respectively.

The last advert of the C4 console itself was in 2008 and aired until 2010, with the last game advertisement being in 2012. Development from third party publishers continued and ATBW Blog Publishing would still publish games from ATBW Blog.

The console has 10,452 games in total, the most out of any game console on the market. Most games from the SNES, Genesis (including 32X and Sega CD), Turbografx-16, and Neo-Geo consoles were ported onto the C4, as well as those from the Amiga (including Amiga CD), PC-98 Touhou, and MS-DOS PC consoles, but only one platform of each game were published if they were on multiple platforms. In addition, limited N64, PS1, and even PS2 games were ported onto the C4, alongside the Sega Saturn, Atari Jaguar, 3DO, A16 and A64 consoles. All of these attributed to the C4's high game count apart from the game's own first party games that were released onto the system. The reason for games to be ported onto the system remains unclear, but ATBW's lenient rules and demand for as many games as possible were the main factors for it's number of games. The console was able to support 3D graphics like those of the N64 and PS1, as well as 2D platforming games akin to that of the 16 bit consoles.

The C4 featured two speakers in stereo format instead of one, which enhanced the system's gaming experience but also made the console more expensive given the fact that it uses 1 cm woofers instead of tiny speakers only 23 mm as seen with the GBA and GBC, The speakers on the C4 were also mounted upside down to allow for the rest of the motherboard to be inside of the console, as well as the CD drive behind the screen.

Specifications
The C4 uses many of the same parts that the A64, A128, and Redbook Laptops use. The processor is sourced directly from the Redbook and the graphics engine is sourced directly from the A64, the unit is about 7.2" in width, 4.8" in height, and a depth of 1.5". the sound chip for the A64 (Langile A606) is also used for the C4, the processor used for the C4 (as well as the Redbook brand of laptops it is sourced from) uses the Motorola 68000, the same processor used in the Sega Genesis and Amiga computers, as well as all of ATBW's prior game consoles. The CPU is sourced directly from the A128. The system has four sound chips instead of one, the YM2608 and YM2612 from Yamaha, and the A606 and A1 from Langile Corporation, the latter being sourced from the 1D and 2D and responsible for the 8-bit notes in some games including Squares, Triangles, Sines, Pulses, and White noise percussion instruments. These four sound chips allowed most games from the Sega Genesis and PC-98 Touhou to retain their original soundtrack and sounds without any conversions or downgrades, but it made the system more expensive.

Bootlegging
Due to the lack of proprietary parts the C4 had, as well as the higher price tag of the unit compared to other consoles of the same type, numerous pirates made bootleg versions of the ATBW C4, particularly in lesser developed regions including Latin America, the Caribbean, and Eastern Europe. The Superboy Advance C4 is an example of such, being sold within Central America by Taiwanese ATBW Blog company Blacc Corporation from 2004 to 2012. It had the exact same hardware components the real console had, but the system had significantly cheaper buttons and it was able to play licensed and unlicensed games on the system. Due to this, the Superboy Advance C4's buttons were prone to getting the inputs scrambled (e.g., up is left, left is right, etc.).